#ifndef __PLATE_H__
#define __PLATE_H__
#include "cocos2d.h"

USING_NS_CC;

namespace gofgame {
	namespace dungeonkeeper {
		namespace game {
			class Plate : public CCSprite{
			public:
				CCProgressTimer *cp;
				CC_SYNTHESIZE(float,maxNum,MaxNum);
				CC_SYNTHESIZE(float,currentNum,CurrentNum);
				void update(float dt);
				bool init();
				static Plate * createPlate(float max,float current);
				static Plate * createPlate();
				Plate();
			};
		}
	}
}

#endif //__PLATE_H__
